Company news

Volos Municipal Institute for Vocational Training
Riga Ferreou 1 - Chironos
383 33 Volos
Tel.  +30 24210 56446, 56389
Fax. +30 24210 56389

Volos Municipal Enterprise for Urban Studies, Construction and Development (DEMEKAV)
Lachana 5
383 34 Volos
Tel.  +30 24210 28251
Fax. +30 24210 28255

Meeting Language

Saturday 26 August 2006

HERMES Volos Summer School
PART A: How to prepare museums for the future
                 How to prepare for future work in museums

DAY 1: 

  • 09.30
     Registration of students
  • 10.00
     Opening of the HERMES Summer School
    Welcome address by the Vice-Mayor, President of DEMEKAV Mr Pavlos Markakis
  • 10.20
     Introduction to Summer School: Programme and objectives
    Presentation of participants
    Vasilis Sgouris, Director of DEMEKAV
  • 10.40
     Designing museums with new media and interactive applications: the experience from the work of Land Design Studio in UK, rest of Europe and Japan
    Peter Higgins, Land Design Studio, UK
  • 11.20
     Cinema productions and Museums: art videos and films as newly accessible materials
    Norman Cohen, Academy of Cinema, Athens
  • 11.40
     Enriching media as an extension of Museums: the case of internet radio
    Jan Brueggemeier, Heritage Radio Network, Weimar
  • 12.00
     Coffee - break
  • 12.30
     Examples of multi-media applications and work at the Hellenic Museum in Chicago
    Stacy Koumbis, Hellenic Museum and Cultural Center, Chicago, USA
  • 13.00
     Virtual environments as a research and communication tool at an urban scale
    Vasilis Bourdakis, University of Thessaly
  • 13.20
     3 D design for cultural applications: the case of Olympia Museum
    Tasos Katsikas, Athens School of Fine Arts, NAUDOMO Inst.
  • 13.40
     Museum audiences: elite or mass, Literacy and need for cultural studies
    Socrates Kabouropoulos, Greek National Book Center
  • 14.00
     Museums and use of new media: an overview of international experience
    Hatto Fischer 
  • 14.30
     Open panel discussion
    Co-ordinator: Vasilis Sgouris
  • 15.30
     Closing of the 1st day
     Visit to Tsalapatas Museum

Sunday 27 August 2006

HERMES Volos Summer School
PART A: How to prepare museums for the future
                 How to prepare for future work in museums

DAY 2: 

  • 10.00
     Introduction to 2nd day of the Summer School: Programme and objectives
    Vasilis Sgouris 
  • 10.10
     Framework conditions for museums: types, organization, funding, services
    Hatto Fischer
  • 10.30
     The genesis of the Swansea museum in Wales, dedicated to the birth, demise and rebirth of the worlds first industrial nation.
    Peter Higgins, Land Design Studio, UK
  • 11.10
     Future Museums: Contact points for emersion in recognition of timeline and continuation
    Trifon Trifonof, Sofia, Bulgaria
  • 11.30
     Museum law: establishment, acquisition of artifacts, ownership and rights
      Ira Kaliampetsos, Lawyer
  • 11.50
     Cultural heritage and development perspectives for the city of Volos: an introduction to the city and local projects
     Vasilis Sgouris, DEMEKAV
  • 12.10
     Research program for re-building Argo
    Admiral Apostolos Kourtis, President of NAUDOMO Institute
  • 12.30
     Coffee - break
     Visit to the place where Argo is built
  • 13.30
     Preparing for the Argonauts Museum in Volos: an outline of programme and methodology of the following days
    Stacy Koumbis, Hellenic Museum and Cultural Center, Chicago, USA
  •  14.00
     Reflections on the future of museums and the development of the Volos museums
    Peter Higgins
  • 14.30
  •  15.30
     Closing of the 2nd day

HERMES Volos Summer School
PART B: Preparing for the Argonauts Museum in Volos
Monday 28 August - Friday 1 September 2006

A 5 day course on exhibit development under the guidance of
Stacy Koumbis, Hellenic Museum and Cultural Center, Chicago, USA

Part of the course will include reviewing together samples of digital works done by artists, and exhibits produced using digital technologies. Reference shall be made to the Virtual Fish Tank to talk about the production methods. The aim of the course is to work out a practical proposal for the Argonaut Museum in the form of an Interactive Argonauts exhibit.

Monday 28 August 2006
9.00 - 14.00   Concept

An immersive story-room is an environment designed to wholly engage an individual or a group in an experience. Interactivity in this type of environment can be facilitated through props in the room, such as the furniture, or even surfaces, like chalkboards or walls. 

The Argonauts Room, is an interactive story room that will allow museum visitors the opportunity to learn, and experience the myth of Jason and the Argonauts. Interacting with the characters and the narrative in an immersive environment, visitors learn story-making skills through the technology of the experience.

Tuesday 29 August 2006
9.00 - 14.00   Audience

The primary audience for this exhibition is school age children (6-13 years old).

By bringing interactivity and story-telling into the same room we make the visitor an active part of the story, and they internalize the experience. Beyond the primary audience, entire families will benefit from the interaction. Participants will learn the ancient myth of Jason and the Argonauts, in an active and engaging environment, giving them the opportunity to change how the story flows. 

This exhibition is designed so that groups of 6-10 children are able to experience the story at a time. The experience itself would be approximately 8-10 minutes in length.

On the background of this work there shall be examined what appeals generally to a contemporary audience that might otherwise visit a science museum for a similar experience.

Wednesday 30 August 2006
9.00 - 14.00   Methodology

High-end computer software will create the interactive experience. Large-screen projections will illustrate the story through computer animation. The animations will be projected onto the walls to create a virtual room where the story of Jason and the Argonauts will play.

Using computer vision, the storys interactivity will depend on where visitors in the room happen to be - different parts of the story will be prompted by specific circumstances. The computers will be enabled through cameras networked to the computers controlling the exhibition. The networked computers will read the data from the cameras and interpret where people are in the room, prompting the storys interactive feature. 

Thursday 31 August 2006
9.00 - 14.00  Venues and Goals

The Interactive Argonauts exhibition to be developed can be compared as to what is being proposed already as the inaugural exhibition for the Hellenic Museum of Chicagos new facility, scheduled to open in 2008. What differences do venues make and how to anticipate the expectations of the audience? A main part of the work by any curator is to convince the director and board of the museum of the concept.

The storys theme promotes the mission of the Hellenic Museum. This exhibition teaches traditional Greek themes of mythology and story-telling in a contemporary manner.  Ancillary programming would include workshops that introduce museum visitors to traditional and modern story-telling techniques.

Friday 1 September 2006
9.00 - 14.00   Development Consultancy

When a story as complex as Jason and the Argonauts is presented to the public, we must be responsible to our audience and maintain that the story is clear. To ensure this, we will establish a story committee to collaborate with our technology consultants to make certain that the storys clarity is not lost through technology. The story committee will have experts in the areas of story-telling and Greek mythology.

The contractors that will develop the technology for this project are Nearlife, a Boston-based firm who have developed other immersive and educational experiences  internationally. In Boston, they produced the highly acclaimed Virtual FishTank project at the Museum of Science. At Londons Millennium Dome, they developed the KidsRoom - an interactive story room. Both of these projects were highly acclaimed projects for their use of new technologies to create interesting and immersive experiences.

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